wearable+computers+2

toc =Sender=

With wearable computers the sender can send messages from virtually anywhere they are through wireless technology. This makes it convenient and simple for the sender. Technology allows communication to be instantaneous and can send a message in different forms quicker then ever before.

=Receiver=

The receiver can receive messages from anywhere they are. They can also send feedback right away. In the lectures they discussed see through wearable computers, this can be used to receive information without interrupting daily routines such as going to the gym. The receiver will reduce time/space compression. Also the feedback time is much faster, because the receiver will receive the message faster and then in turn send feedback instantaneously. So if the technology is enhanced in this component alone it will increase the whole model of communication.

=Message=

With wearable computers the message is in form of text, visual, or audio. The medium is always on, so the message can be received right away. However the receiver may be overwhelmed because they have no choice but to receive the message. Also with too much information it gets too complex.

=Context=

In wearable computers the physical context is the actual device. It may have some harmful radiation associated with its located close to their brain. The social context refers to the actual head piece, society has not adopted this technology as of yet and may not be accepted into society. The person may have some negative feedback. The temporal context is also not a concern as the messages will be conveyed instantly.

=Works Cited=

"Wearable computer picture" by PC-MAGAZINE 1999. <[|Source]>.

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